
You can easily prevent this case by adding a fade-in effect to your music playing at the beginning of your game script. If you need this kind of effect, you can define a new line to declare it like this: # Uncomment the following line to set an audio file that will be played whileĭefine config.main_menu_music = main_menuĭefine config.main_menu_music_fadein = 2.0 #Give your music a gradual sound volume for X seconds where X is your own value.įinally, keep in mind that your main menu music could overlap with your music playing as soon as your start the game, causing an unnatural sound transition. You could eventually want to add a kind of fade effect to have the sound volume improves gradually. Now all you have to do is save your file and then start your game project. # define config.main_menu_music = "main-menu-theme.ogg"Īs you can see, Renpy already provides an example of use by default.Īll we have to do is to uncomment the line with the define define config.main_menu_music = main_menu #we tell Renpy to use our main_menu music
RENPY QUICK MENU ANDROID
# game, until it is stopped or another file is played. Misc: Renpy 7.4.5 was released So no more Android issues should occur (fingers crossed) Misc: Added a drop shadow to the quick menu to hopefully help. Open the option.rpy file with your favorite text editor and look for the following lines of code: # Uncomment the following line to set an audio file that will be played while Until now, we have added our file to the project, then we declared the path to access it, but we still didn’t link it with our game script.Īnd without this link, there Renpy doesn’t know when and where to use your file. The final step is to edit the existing options.rpy file that is one Ren’Py configuration file. Now we need to add our main menu music by adding a new declaration line like this: init:ĭefine main_menu = "assets/audio/music/main_menu.ogg" #Main Menu musicĭon’t forget to save this file before going forward, and let’s move to the next step! Edit the Options.rpy File Here’s how my music.rpy file looks: init:ĭefine introduction = "assets/audio/music/introduction.ogg"ĭefine coronation = "/assets/audio/music/coronation.ogg" rpy file dedicated to your music, then this is the right time to create one.

Now that we added our file, we need to declare it somewhere.Īnd the best way to do so is to declare your music alongside all other soundtracks expected to play in your game.Īs we saw previously, I will reuse my existing music declaration file instead of creating a new one. Let’s go to the next step! Declare Your Main Menu Music Path So in our case, we added our main menu music named “ main_menu.ogg” inside our /game/assets/audio/music.
RENPY QUICK MENU HOW TO
However, to stay coherent in your file management, I highly recommend you first look at our article about how to structure your Ren’Py game project (WIP). If you followed the process of adding music in Renpy, you are already familiar with all further steps and should jump to step 3.Īdd now your soundtrack to the dedicated “music” folder. So the first thing to do is to add your music to the correct folder.
RENPY QUICK MENU CODE
You can modify the GUI and code to suit your needs. You may not resell part of, or the whole GUI on its own.
RENPY QUICK MENU FREE
If purchased you may use this project in commercial projects or free projects. The game uses an open source font "Forum-Regular" which you can find for free: Here Rights: You can plug your script into the game file and change the name, or take the assets and code as needed. An "Extras" screen for Achievements, Endings and a CG gallery (Code Included!).

You can take the code and assets out, or rename the renpy game file and use it. It includes the PNG files and all of the code already programmed into a renpy file (Not Built).
